Game That Never Lets You Play Again Die

The husband and wife development team at RobotLovesKitty that once lived in a treehouse has a wild idea for its next project.

Imagine a game you tin can merely play once, where, when y'all dice, you can never play again. Imagine an 8-player game that exists on a single server for several months and so, by design, disappears forever. Imagine a function-playing game where you can't upgrade your grapheme, where y'all tin't customize your character, but the people watching you can.

This is Upsilon Circuit. RobotLovesKitty told us all nearly their ideas for the new game and showed united states of america an early on version at PAX East 2014.

Alix Stolzer and Calvin Goble were thinking about permadeath. The everlasting decease mechanic is nothing new. You can find it transcending genres in Firaxis Games' turn-based strategy game XCOM: Enemy Unknown, Intelligent Systems' office-playing game Fire Emblem: Awakening, Mossmouth's platformer Spelunky and Ubisoft's survival horror game ZombiU. RobotLovesKitty used it in Legend of Dungeon.

So they were thinking about permadeath, and here'southward what RobotLovesKitty realized: Permadeath is never really permanent. Yous can always start over, maybe pick up where you left off, possibly create a new character. That realization led to the concept of perma-permadeath, the cardinal mass around which almost everything in Upsilon Circuit revolves.

"We've been thinking a lot well-nigh permadeath and permanence," Goble said.

"And outcome," Stolzer said.

"Fable of Dungeon has a ton of that," he said. "You lot've got ane life, you go downwardly in the dungeon. When yous die that's it, you start over. Merely that's not enough for u.s.a..

"We've been thinking about existent upshot. Like, real upshot. Big time, meaningful game experience."

"Putting the permanence in permadeath," she said.

How does a developer make the kind of "rare" experience they were looking for? Upsilon Circuit is their answer, only it wouldn't take happened without the other games they made, including the Kickstarter-funded Legend of Dungeon.

Like Upsilon Circuit, 2013'due south Legend of Dungeon rests on a design philosophy constitute in other games. It's a roguelike. Taking inspiration from the 1980 Unix game Rogue, its levels are generated procedurally, non set in place earlier it ships. Considering levels are amorphous, everyone who plays information technology has a dissimilar experience. Even the developers don't know what's coming next.

"I of our favorite things nearly showing Fable of Dungeon was watching other people play information technology," she said. "And we accept a tendency to make games that are for u.s.a.. Legend of Dungeon was a game we wanted to play together. Neverdaunt:8Bit was a game we wanted to make together. Tiny Plumbers was a game we wanted to play together. So we decided to make a game that we could watch together."

Combine those 2 things — permadeath with consequence and a game that'south fun to watch — and yous become Upsilon Circuit, a single-server, online activeness role-playing game.

Here's how it works: Upsilon Circuit takes place in a big globe filled with puzzles and monsters. In that location's but one case on its alone server. A maximum of viii people tin can log in at a time, and of those eight, only one is playing. Through what Goble described as "some network trickery," the game gets streamed from the server to anyone who wants to watch on the internet.

Every actor has one plow at the dungeon. They play and they brand whatever progress they tin and whatever impact on the world that they tin. When they die, Upsilon Excursion selects a member of the audience to take their plough. A watcher becomes a actor, and the player becomes the watcher. By pattern, information technology's mathematically "pretty impossible" to play the game twice.

Upsilon Circuit's rotating roster of players will control the game and earn experience, but they'll have no control over how to use it. The XP they crush of enemies goes to the viewers, who can use it to fill in skill copse. RobotLovesKitty plans to add voice conversation so that players and viewers can communicate. Viewers will also exist able to buy weapons. Less kindly watchers will be able to spawn monsters and traps.

To keep viewers interested, RobotLovesKitty is also planning on calculation a design-matching minigame. Play information technology, and you lot could unlock things like item-filled chests. That could also increase your karma and potentially improve your chances of getting your i plow.

For virtually who experience information technology, Upsilon Circuit will be a show as much every bit it is a game. Maybe fifty-fifty a gameshow, given that the developers want to include an announcer, who's now called Ron Raygun. Designed to look like the fusion of President Ronald Reagan and Max Headroom and controlled past the game'due south text-to-vocalisation organization, the game's story — all they'll say is that it takes place in the non-too-afar future, in an alternating history where New York City "disappeared" in the 1980s — will unfold every bit they command Raygun'due south speech. Unless they decide not to voice him, which is also an option, inspired by their Legend of Dungeon Kickstarter entrada.

"We had a lot of fun in our Kickstarter, having people influence the game," Alix Stolzer said. "Similar the custom items and things like that."

It'south possible, in other words, that they may let players to influence or even modify the game's story.

When we saw Stolzer play the PC game, they'd simply been working on it for almost a month. There is much to do and much that could change, and they readily admit that. These are their starting time ideas for a unique game/testify hybrid that, they hope, could exist done in equally soon equally half dozen or eight months.

"In coming upwardly with this game, we thought of tons of different ideas for this concept," Goble said.

"Lots of potential," Stolzer said.

"In fact," Goble said, "we're probably going to run a couple of tech tests, without a giant maze with a multiplayer battle arena — things like that.

"Nosotros're actually excited to see where this goes and what we tin can air current up actually doing."

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Source: https://www.polygon.com/2014/4/15/5618060/upsilon-circuit-robotloveskitty-pax-east-2014

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